Gameplay
Every robot really walks.
Every body is simulated with active-ragdoll physics. A heavy head carries momentum, unequal legs pull to one side. Balance it with small taps.
Catch it. Or don’t.
Nothing is random. If you fall, it was the body, the course, or you. Stand back up and walk it off.
Mind the press.
Clock Out’s stamping presses don’t care how tall you are. Get the timing wrong and you’re looking at the ceiling.
Race head to head.
With two or four players, race two at a time. Shoot your rival to freeze them for a moment, or take your own head off and drop parts in their way.
Finish. Somehow.
Make it to the end and the factory drones fly the flag in. Your rival has to watch.
The trailer
Forty seconds of bad decisions.
How a round works
One round. Four acts.
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Build it
Take turns at the parts rack, fifteen seconds a pick: a head, a body, arms and two legs, all for a rival’s robot. Taken means taken. Make it awkward. It isn’t for you.
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Hand it over
Your robot goes to a rival. Uneven legs? Enormous head? No take-backs.
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Drive the one you got
Someone built a robot for you, too. WASD in small taps, and let go to steady it. Only your own run scores.
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The autopsy
Every robot goes back on show with its builder’s name on it, beside who drove it and what they scored. Everyone knows who to blame.
The spare parts
Five families. Endless regret.
Heads, bodies, arms and legs from LIME, CYCLOPS, LANKY, TOOLBOX and SPOOL. Mix them into something your rival will have to drive. Try it with four of them:
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LIME
Boxy head, hose arms, the sensible one. Relatively.
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CYCLOPS
One big lens on one very big head.
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LANKY
The longest legs in the building.
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TOOLBOX
A chest of drawers on short legs.
SPOOL, the fifth family, is in the game’s parts rack too.
The Shift
Three courses. One game-show factory.
Loading docks, live wires and a press line, built on a budget game-show set. Conveyors, presses, a revolving door and a drawbridge stand between your robot and the finish. Step off the course and a missile is on its way in five seconds.
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Shoot the switch
Some routes only open when you hit the right target with your plasma popper.
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Crab-walk it
Q and E step you sideways, for the bits too narrow to walk straight.
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Stand back up
Fell over? Press R and get back on your feet. Then walk it off.
While you wait
Waiting is not watching.
While one friend drives, everyone else flies their robot’s head as a drone. Grab a spare part from the salvage pile with the tractor beam and drop it right in the driver’s path.
The driver shoots back. Every robot carries a rechargeable plasma popper to blast the parts to bits, and to hit the switches the courses hide. Bigger parts take more than one shot.
LIME
CYCLOPS
LANKY
TOOLBOX
Solo or online
Solo, or 2–4 friends online.
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Solo Run
All three courses, back to back. Take a random awkward robot, with one re-roll per course, or build your own.
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Quick Play
Jump straight into a room. Strangers fill the empty seats.
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With friends
A private room with a six-letter code, or invite friends straight from Steam. Everyone plays under their Steam name. With 2 or 4 players: take turns, or race two at a time.
Build something questionable.
Wishlist Walk It Off and Steam will tell you the moment it’s out.
Wishlist on Steam (opens the Steam store in a new tab)



