Wishlist on Steam (opens the Steam store in a new tab)

WALK IT OFF

You build a body. Your friend has to live in it.

A physics party game for 1 to 4 players. Build a ridiculous robot for a rival, watch them try to walk it through a factory course, then drive the disaster someone built for you.

See it move

Gameplay

Every robot really walks.

Every body is simulated with active-ragdoll physics. A heavy head carries momentum, unequal legs pull to one side. Balance it with small taps.

Catch it. Or don’t.

Nothing is random. If you fall, it was the body, the course, or you. Stand back up and walk it off.

Mind the press.

Clock Out’s stamping presses don’t care how tall you are. Get the timing wrong and you’re looking at the ceiling.

Race head to head.

With two or four players, race two at a time. Shoot your rival to freeze them for a moment, or take your own head off and drop parts in their way.

Finish. Somehow.

Make it to the end and the factory drones fly the flag in. Your rival has to watch.

Wishlist on Steam (opens the Steam store in a new tab)

The trailer

Forty seconds of bad decisions.

How a round works

One round. Four acts.

  1. Build it

    Take turns at the parts rack, fifteen seconds a pick: a head, a body, arms and two legs, all for a rival’s robot. Taken means taken. Make it awkward. It isn’t for you.

  2. Hand it over

    Your robot goes to a rival. Uneven legs? Enormous head? No take-backs.

  3. Drive the one you got

    Someone built a robot for you, too. WASD in small taps, and let go to steady it. Only your own run scores.

  4. The autopsy

    Every robot goes back on show with its builder’s name on it, beside who drove it and what they scored. Everyone knows who to blame.

The spare parts

Five families. Endless regret.

Heads, bodies, arms and legs from LIME, CYCLOPS, LANKY, TOOLBOX and SPOOL. Mix them into something your rival will have to drive. Try it with four of them:

Head
Body
Arms
Legs

SPOOL, the fifth family, is in the game’s parts rack too.

The Shift

Three courses. One game-show factory.

Loading docks, live wires and a press line, built on a budget game-show set. Conveyors, presses, a revolving door and a drawbridge stand between your robot and the finish. Step off the course and a missile is on its way in five seconds.

First Shift: the loading-dock course, seen from a corner of the hall.
First ShiftEasy
Crossed Wires: the electrical bay, with its cable drums and gantry.
Crossed WiresMedium
Clock Out: the press line, with its stamping presses and revolving door.
Clock OutHard

While you wait

Waiting is not watching.

While one friend drives, everyone else flies their robot’s head as a drone. Grab a spare part from the salvage pile with the tractor beam and drop it right in the driver’s path.

The plasma popper: a small teal robot-faced blaster with an orange funnel.

The driver shoots back. Every robot carries a rechargeable plasma popper to blast the parts to bits, and to hit the switches the courses hide. Bigger parts take more than one shot.

  • LIME's drone headLIME
  • CYCLOPS's drone headCYCLOPS
  • LANKY's drone headLANKY
  • TOOLBOX's drone headTOOLBOX

Solo or online

Solo, or 2–4 friends online.

Build something questionable.

Wishlist Walk It Off and Steam will tell you the moment it’s out.

Wishlist on Steam (opens the Steam store in a new tab)